Tappit

A magic trick adapted from the book, Mathematics Magic and Mystery by Martin Gardner.  You seem to randomly tap on the six colored squares and magically stop on the chosen square.

Magic Birthday

My favorite Problem of the Day.  Days of the month are displayed in several colored rows.  When the row colors are given that contains your birth day then you can immediately tell them the day

Petals Around the Rose

A fun little problem solving activity that uses the interactive dice.  The dice are rolled and students try to determine the score.  The problem is how is the score determined.

Sudoku or KenKen

Introduce your students to Sudoku by way of the easier 4x4 puzzle.  Four different puzzles included. Also a spin off called KenKen

Classic Puzzles

A collection of some of the classic puzzles to utilize the interactive features of the SMART board.

Star Numbers

A Venn Diagram like problem solving activity.  Several levels of difficulty with student handout.

Board Games

This is just a notebook file that has the Checker, Chess, and Connect 4 board and images so that these games could be played on the SMART board.

Connect Three

Roll the dice, add or subtract and place your marker.  First to Connect Three wins.  Notice the negative numbers as well.

Game of Fifteen

A strategy game using tiles numbered 1-9 that requires constant addition and strategy to win or to try and block your opponent

Black and White Lies

A great problem of the day after a unit on Binary Numbers.  A good understanding of the binary digits 1- 7 is a must to effectively  pull off this deception.

Shape Times Shape

A problem solving activity that uses properties of numbers to determine the value of the various shapes.  Combines number sense with computational sense and problem solving.

Making Squares

Take turns placing markers on a square grid.  Object is to be the first to make a square.  Problem solving strategies reinforced as you try to win or block your opponent